eX-Machina Shot Recreation Unreal Engine 5

Lighting, texturing, and composting

Project

A technical lighting and cinematography study recreating a shot from Ex Machina (2014), directed by Alex Garland and shot by cinematographer Rob Hardy. The film’s visual language blends surrealism with a voyeuristic filming style.

This project was developed in Unreal Engine 5 to achieve photorealism in a real-time environment, with a focus on physically grounded lighting and materials. The primary challenge was matching the lighting, scale, and composition of the original shot. The workflow began with a detailed analysis of the source film, identifying the camera and lens used in production, then recreating a digital equivalent (sensor size, focal length) inside Unreal Engine. The actor’s height was used as a reference to estimate spatial dimensions, enabling proportional calculations for the room and ceiling height. The environment was then assembled using a combination of kitbashed assets to match the scene layout and dressing. Unreal Engine handled primary rendering, with DaVinci Resolve used for final compositing and colour matching.

recreation

original

recreation

original

pROCESS

bLOCK OUT

MATERIALS AND TEXTURING

Lighting / Props

Final

Credits

reference

Credits

Garland, Alex. Ex Machina. A24, 2014.

Director Alex Garland
Cinematographer Rob Hardy


Year
2025

“Ava- Ex Machina” (https://skfb.ly/oyXFY) by rosaliarenda is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Like what you see?

Contact me and let’s work together

robert.dellarossa22@gmail.com