

eX-Machina Shot Recreation Unreal Engine 5
Lighting, texturing, and composting
Project
A technical lighting and cinematography study recreating a shot from Ex Machina (2014), directed by Alex Garland and shot by cinematographer Rob Hardy. The film’s visual language blends surrealism with a voyeuristic filming style.
This project was developed in Unreal Engine 5 to achieve photorealism in a real-time environment, with a focus on physically grounded lighting and materials. The primary challenge was matching the lighting, scale, and composition of the original shot. The workflow began with a detailed analysis of the source film, identifying the camera and lens used in production, then recreating a digital equivalent (sensor size, focal length) inside Unreal Engine. The actor’s height was used as a reference to estimate spatial dimensions, enabling proportional calculations for the room and ceiling height. The environment was then assembled using a combination of kitbashed assets to match the scene layout and dressing. Unreal Engine handled primary rendering, with DaVinci Resolve used for final compositing and colour matching.

recreation
original


recreation
original



pROCESS
bLOCK OUT



MATERIALS AND TEXTURING

Lighting / Props


Final

Credits
reference
Credits
Garland, Alex. Ex Machina. A24, 2014.
Director Alex Garland
Cinematographer Rob Hardy
Year
2025
“Ava- Ex Machina” (https://skfb.ly/oyXFY) by rosaliarenda is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).