

Unreal Engine for Beginners Workshop SERIES
Content developer and presenter
Project
Developed and delivered a 5-part series of Beginner Unreal Engine 5 workshops focused on filmmaking, virtual production, and real-time workflows for industry professionals and university students.
In collaboration with Creative School Pro at Toronto Metropolitan University, the workshops were hosted at the Red Bull Gaming Hub.
Bridging the gap between traditional film production knowledge and real-time tools like Unreal Engine, while making complex technical workflows accessible to beginners.
Each workshop in the series. dives deep into a different section of the industry, creating well-rounded 3D generalists ready for the industry.
Student Work







Workshop Connect Overview
Intro to Worldbuilding Unreal Engine 5 – Workshop 1
From initial project setup to a finalized 3D environment, this workshop led participants through the full environment-building production pipeline. Covered reference gathering, greyboxing, asset sourcing, scene assembly, lighting, post-processing, and final rendering in Unreal Engine 5.
Key Focus Areas:
- Grey Boxing
- Selection, landscape, and foliage mode
- Fab marketplace, asset gathering
- Lighting and look development
- Real-time cinematic rendering
Workshop Outputs:
- Game-ready exterior environment
- Cinematic environment render

In-depth Camera and Lighting in Unreal Engine 5 – Workshop 2
Led participants through cinematic camera and lighting workflows in Unreal Engine 5, focusing on translating real-world techniques into a real-time environment. Covered studio lighting setups, outdoor lighting scenarios, and final cinematic output.
Key Focus Areas:
- Cinematic camera setup (focal length, depth of field, exposure)
- Studio portrait lighting
- Outdoor lighting (day vs night)
- Lumen lighting workflow (Spot, Box, Point, Directional, Sky, HDRI)
- Movie render queue
Workshop Outputs:
- Portrait lighting headshots
- Environment lighting studies (day vs night)

Pre-vis and Animatics for Feature Films UE5 – Workshop 3
Led participants through the previs pipeline for film production in Unreal Engine 5, from digital storyboards to creating a full animatics. Covered camera blocking, scene layout, sequencer, animation, control rig, and rendering.
Key Focus Areas:
- Shot blocking and camera movement
- Sequencer timeline workflows
- Scene layout and staging
- Timing and pacing for animatics
- Real-time previs rendering
Workshop Outputs:
- Animatic sequence from the provided shot list

3d Scanning and Creating Digital Twins – Workshop 4
Led participants through the full photogrammetry, lidar and Gaussian splat pipeline, from data capture to a processed 3D asset. Covered dataset collection, scan processing, cleanup, and optimization for real-time use.
Key Focus Areas:
- Image capture and dataset creation
- Image processing in Lightroom
- Processing scans in RealityCapture
- Cleanup and mesh optimization in Blender
- Preparing assets for real-time engines
Workshop Outputs:
- Photogrammetry dataset
- Processed 3D scan library

Materials and Texturing in Unreal Engine 5 – Workshop 5
Led participants through material creation workflows in Unreal Engine 5, focusing on building scalable master materials and integrating texture assets. Covered decal workflows and created seamless textures from photographic sources.
Key Focus Areas:
- Master material creation
- Texture integration (Megascans and custom)
- Decal material workflows
- Parameter control and material instances
- Seamless texture creation in Photoshop
Workshop Outputs:
- Master material template
- Decal material template
- Seamless texture assets


Credits
Client
Team
Creative School Pro
Toronto Metropolitan University
Year
2024-2026
Robert Della Rossa – Content Developer and Presenter
Kristofers Ozolins – Teaching Assistant